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Yesterday we spent too much time on the degree to which soicety is now, and in future needs be, "industrial."
Today I'll only note the passing irony that wordsmiths like Kunstler are not "industrial" and don't count, by his own measure, toward "growth."
(I don't actually know if programmers like me are "industrial" by modern measure, or if our bit patterns are "industrial output." I'd guess we are service, like the graphic artist who sits next to me.)
Best Wishes.
Teen pays siblings' college fees by selling virtual weapons
When the going gets weird, the weird turn pro ...
Sounds like a pretty sweet deal to me.
The activity never determined whether there was a sweatshop. It was the oversight and the framework. Sewing is the classic example: sometimes hobby, sometimes career, sometimes example of sweatshop victimization.
Pushing bits is similar ... as seen when people here push bits onto TOD comment threads. Maybe there is a sweatshop somewhere were kids are made to pump up comment volume (or tediously create hand-made spam).
TOD is a place where commens like that are not uncommon ... noble forum or buglight, only our grandchildren will know for sure.
Lineage II was a Korean MMORPG that had a decently sized US market. They already had segregated Korean servers {which blanket-blocked Chinese IPs). Over the first year, the adena farmers (common label: $currency farmers) went from highly visible annoyance to a powerful force on the server, with probably around 20-30% of of player hours. Getting money in the game was an unusually tedious exercise, so there was a major market.
It destroyed the game for a lot of people - I've always wondered what it would have been like without them. They generally didn't speak english, didn't participate in the social aspects of the game (in a game about blood oaths, not good), and stayed at a low level to farm easy spawns, killing anyone that got in their way. Then, when the game mechanics changed and higher level players became more valued, the 24-7 farmer contingent became the vast majority of the high level players overnight. When inflation(always present in fake game economies) killed some of their income, they became contract mercenaries, a major token in the political struggles ingame.
It's not really a sweatshop. South Korean or Hong Kong pit bosses market and sell the work of numerous Chinese people working out of internet cafes. I've met people working 3 ppl to an 8 hour shift and 2 ppl to 12 hour shifts, for around $5/day. In games that are well-suited to scripting, they'll likely hire locally and equip them with the gear, botting programs, etc, but for most games, it's a completely virtual relationship that's performance based (I'll order 100k adena from you a day for $7). The pit bosses handle the web orders, the delivery, the ads (of which gaming sites that use google ads are frustrated at), and the pay. I knew one pit boss that was pulling in $20k/month, I knew farmers who had to camp that spawn in order to feed their family, I knew teen farmers that basically lived in internet cafes, living comfortably, playing socially as well as professionally, and not taking significant income out (one aspect of sweatshop / company town work).
But physically, most of the workers were never under any more compulsion than you can be sitting in an internet cafe, working on a cash-up-front basis for someone in another country to export to still another country.
The guy that represents WindArt the people that made Entorpia Universe, are making a virtual world that can be related to the real one with money. Seems they can buy in game things with real world funds, and then grow the money and push it back out into the real world. I'll have to look it up later, but seems to me the "World Tax Police" are going to be hunting some heads soon. The kid made 36k and spent 12k to send his siblings off to school. The IRS will be thinking about how they can get ahold of the taxes off that money I am sure.
I have played several Online Games that if you had Characters that you wanted to sell for real world doallars you could. Though the one I play the most now, Runescape, Has put it into their rules that you CAN NOT sell items or characters for real world cash, if you are caught they can wipe your account. But I do know of people that trade in game gold for out of game cash, its a bit out of the way, and not on e.bay because of the data miners getting ahold of the information and Jagex the owner of Runescape deleting you.
Seems that WindArt is fostering real world cash for in game items and economies. They have taken the gaming world one step further. They hope to get bigger and bigger.
In the Peak Oil future, I could see people using this as a method of not having to leave their homes. Virtual world commerse on a real world scale.
By the way, just in case some of you didn't notice, Jim Kunstler did drop by and leave a comment in the Brazilian ethanol thread yesterday. He posts here every great once in a while.
Regarding the news above that China wants to be like the U.S., I think the comments Jim made about China in The Long Emergency are spot on. China will never rise to our standard of energy consumption, because the energy just isn't there.
That's sad from our (rich nation) perspective, but it leads to hard questions. We may like to pay our mailmen good money, and good retirement, to walk with a sack over their shoulder ... but what is really fair when there are 5 billion people who would risk their lives to reach that job, and do it for half the price?
I think it's apparent that past legal/trade frameworks essentially enforced a labor shortage in the US. When you remove the barrier, a US worker becomes a world worker.
I've sort of felt that certain if/when conditions might hold. If the lax energy response becomes painful, the US population will demand greater national action. If the continued decline in realy wages become sufficiently painful ...
It is kind of amazing though that the "lower taxes" meme has worked the way it has, for the rich. I think we agree (IIRC) that the middle classes see themselves as rich and don't fight these things. So far the slow squeeze in middle class income hasn't changed that outlook. Or housing prices provided an offset, or whatever ...
If that ever changes, the spit is really going to hit the fan.
Still, another four hundred million relatively affluent people will really make an impact on energy use.
When JHK talks about the 'industrial city' with 'industrial processes' that people fled from, I think he refers to the large, manufacturing and processing plants that sprung up in the late 19th century as part of the industrial revolution. However, I think his message goes deeper when he talks about 'industrial society'. I have always interpreted this to mean the general trend toward mega-sizing, consolidation, and de-localization (if you will).
Being industrious is generally a good thing, meaning you get a lot done, you keep busy. This became more exclusively associated with making a lot of things. Same way being productive went from doing useful things to almost exclusively making a lot of things efficiently (with he least amount of labor generally since this has been the most expensive input). But it is really the super-sizing and single minded purposefulness (production uber alles) of the institutions that have evolved that are the problem.
When you are local, and do and produce things for your local community, you inevitably care more about how you do things, how you treat your customers (now we have consumers), and also generally what your relationships are with your fellow doers and producers. When I hear JHK talk about the destruction of these local interrelationships, I also think of the many other systems he talks about. So in addition to the mega-sizing of manufacturing, we have the mega-sizing of agriculture, retailing, entertainment, all the way down to the physical realization of communities and mega-sizing of blocks, and buildings.
I'm not sure where software development and the movement of bits around the internet fits into this exactly. But as far as information, such as news, I would say it applies as well. Industrial news is mass-produced, non-local, and is made with a single-minded purpose etc.
"The passing irony that wordsmiths like
Kunstler."
This is the pot calling the kettle black.
See Wikipedia-Disinformation
- he didn't say that. He said "industrial expansion". That's "growth" by definition. And I think he really "gets" the link between the endless paper deals and the expectation of growth in real industry. Once this expectation fades, all hell breaks loose. When the "playas" take their toys and go home, as they did in 1929, we'll find out again that the economic system we've set up is not working in "our" (the average person's) favor.
To say "industrial expansion" is growth "by definition" goes at odds with some of that.