![]() | Report: Brazilian Ethanol is Sustainable | The Oil Drum | The St Louis Renewable Energy Conference - Day 1 | ![]() |
201 comments on DrumBeat: October 12, 2006
Comments can no longer be added to this story.
Show without comments | PDF version
201 comments on DrumBeat: October 12, 2006
Comments can no longer be added to this story.
Show without comments | PDF version
Search The Oil Drum with Google
Support The Oil Drum
Recently on TOD:World
TOD:Campfire
TOD:Europe
- Peak Gold, Easier to Model than Peak Oil? - Part I
- Carbon Capture and Storage
- Oilwatch Monthly November 2009
TOD:Canada
- In this house, we obey the laws of thermodynamics!
- The Round-Up: October 24, 2008
- Compressed Air Energy Storage - How viable is it?
TOD:Australia/NZ
- International Energy Agency calls 'Peak' on OECD Oil Demand
- Australian Senate: Peak Oil motion defeated 31:6
- The Bullroarer - Friday 20th November 2009
TOD:Net Energy
Blogroll
Energy Sites
- The Coming Global Oil Crisis
- Die Off
- Dry Dipstick
- Energy Bulletin
- From the Wilderness
- Life After the Oil Crash
- Peak Oil Crisis
- Peak Oil News and Message Boards
- Powerswitch
- Rigzone
- Matthew Simmons
- Wolf at the Door
Environment & Sustainability Sites
- The Daily Green
- EcoGeek
- Eco Street
- Green Car Congress
- Green Options
- green.alltop.com
- Gristmill
- RealClimate
- Sustainablog
- Treehugger
- WorldChanging
Blogs
- Casaubon's Book
- Cleantech Blog
- Clusterf
k Nation (Jim Kunstler) - The Cost of Energy
- David Strahan
- Early Warning
- The Energy Blog
- European Tribune
- GraphOilology
- Health After Oil
- jeffvail.net
- Mobjectivist
- Peak Energy (Australia)
- Peak Energy (USA)
- R-Squared
- Resource Insights
Finance & Economics Blogs
- The Big Picture
- Calculated Risk
- The Crash Course
- Ecological Economics
- Econbrowser
- Environmental Economics
- Infectious Greed
- The Mess That Greenspan Made
- Mish's Global Economic Trend Analysis
Organizations
Peak Oil Primers
Beware email scams!
Beware email scams claiming to be from this site. We do not have any job openings. If anyone contacts you about a job at The Oil Drum, do not reply to them, and definitely do not give them any personal information or send them money. Read more here.
“We have only two modes—complacency and panic.”
—James R. Schlesinger, the first energy secretary, in 1977, on the country's approach to energy
User login
Contact
- Content: editors at theoildrum dot com
- Tech support: support at theoildrum dot com
Personnel
- Editors: Nate Hagens, Gail the Actuary, Prof. Goose
- DrumBeat Editor: Leanan
- Contributors: ace, Engineer-Poet, Heading Out, jeffvail, JoulesBurn, Sam Foucher, Robert Rapier
- TOD:Campfire: Glenn, Jason Bradford
- TOD:Europe: Chris Vernon, Euan Mearns, Francois Cellier, Jerome a Paris, Luís de Sousa, Rembrandt, Rune Likvern, Ugo Bardi
- TOD:Canada: benk, Libelle
- TOD:ANZ: Big Gav, Phil Hart, aeldric
- Emeritus: Stuart Staniford
- Technician: Super G
License
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.










GAIA Host Collective
Sounds like a pretty sweet deal to me.
The activity never determined whether there was a sweatshop. It was the oversight and the framework. Sewing is the classic example: sometimes hobby, sometimes career, sometimes example of sweatshop victimization.
Pushing bits is similar ... as seen when people here push bits onto TOD comment threads. Maybe there is a sweatshop somewhere were kids are made to pump up comment volume (or tediously create hand-made spam).
TOD is a place where commens like that are not uncommon ... noble forum or buglight, only our grandchildren will know for sure.
Lineage II was a Korean MMORPG that had a decently sized US market. They already had segregated Korean servers {which blanket-blocked Chinese IPs). Over the first year, the adena farmers (common label: $currency farmers) went from highly visible annoyance to a powerful force on the server, with probably around 20-30% of of player hours. Getting money in the game was an unusually tedious exercise, so there was a major market.
It destroyed the game for a lot of people - I've always wondered what it would have been like without them. They generally didn't speak english, didn't participate in the social aspects of the game (in a game about blood oaths, not good), and stayed at a low level to farm easy spawns, killing anyone that got in their way. Then, when the game mechanics changed and higher level players became more valued, the 24-7 farmer contingent became the vast majority of the high level players overnight. When inflation(always present in fake game economies) killed some of their income, they became contract mercenaries, a major token in the political struggles ingame.
It's not really a sweatshop. South Korean or Hong Kong pit bosses market and sell the work of numerous Chinese people working out of internet cafes. I've met people working 3 ppl to an 8 hour shift and 2 ppl to 12 hour shifts, for around $5/day. In games that are well-suited to scripting, they'll likely hire locally and equip them with the gear, botting programs, etc, but for most games, it's a completely virtual relationship that's performance based (I'll order 100k adena from you a day for $7). The pit bosses handle the web orders, the delivery, the ads (of which gaming sites that use google ads are frustrated at), and the pay. I knew one pit boss that was pulling in $20k/month, I knew farmers who had to camp that spawn in order to feed their family, I knew teen farmers that basically lived in internet cafes, living comfortably, playing socially as well as professionally, and not taking significant income out (one aspect of sweatshop / company town work).
But physically, most of the workers were never under any more compulsion than you can be sitting in an internet cafe, working on a cash-up-front basis for someone in another country to export to still another country.