We live in a world where people can sell their virtual world (game) stuff, and buy food, or ...

Teen pays siblings' college fees by selling virtual weapons

When the going gets weird, the weird turn pro ...

Yep...the 21st century sweat shop...
Hardly a sweatshop.  I believe he stated that he plays (note not works) an average of 3 hours a day.  He's made 36K for a 3 hour a day "job" which he happens to enjoy.

Sounds like a pretty sweet deal to me.

Are you trolling me?

The activity never determined whether there was a sweatshop.  It was the oversight and the framework.  Sewing is the classic example: sometimes hobby, sometimes career, sometimes example of sweatshop victimization.

Pushing bits is similar ... as seen when people here push bits onto TOD comment threads.  Maybe there is a sweatshop somewhere were kids are made to pump up comment volume (or tediously create hand-made spam).

There are places which hire people for dirt cheap (India, china, etc) to play videogames and build character levels to sell them.  They play the characters 24 hours a day, handing them off between shifts before selling them.   Do a search on Ebay for World of Warcraft "WoW" and you'll find players there for sale as well as items and such.  It's weird shite.
Like the ad-based businesses: this is just a spreading-around of "discretionary" income that originates from other sources.  When the real economy crashes, there will not be many people paying for "virtual" stuff.
What kind of clue should it be to us when you simply state "when the real economy crashes?"
One of the consequences of PO will be that people in the formerly affluent societies will be forced to re-learn the difference between "needs" and "wants".  Real wealth grows in Kansas, not Wall Street.
Gotta run, but before I do I'll say how it strike me ... not so much that it is out of the question, but simply that it plays in certain forums better than others.

TOD is a place where commens like that are not uncommon ... noble forum or buglight, only our grandchildren will know for sure.

There's also ports for sale for HSX.  I played this for months. I was hooked hardcore and the only thing that broke it was PO.  They sell Hollywood Stock Exchange portfolios and they've got for as much as a hundred bucks for fake money to play with in a fake stock market game.  The fund is how fast you can grow it and once you're doubling your port within a month, it gets zany.  Lot of fun to waste some time.
I have a bit of experience with the actual commercial operations, rather than the college kids paying tuition.  That's where the real story, the bulk of virtual currency transfer is.

Lineage II was a Korean MMORPG that had a decently sized US market.  They already had segregated Korean servers {which blanket-blocked Chinese IPs).  Over the first year, the adena farmers (common label: $currency farmers) went from highly visible annoyance to a powerful force on the server, with probably around 20-30% of of player hours.  Getting money in the game was an unusually tedious exercise, so there was a major market.

It destroyed the game for a lot of people - I've always wondered what it would have been like without them.  They generally didn't speak english, didn't participate in the social aspects of the game (in a game about blood oaths, not good), and stayed at a low level to farm easy spawns, killing anyone that got in their way.  Then, when the game mechanics changed and higher level players became more valued, the 24-7 farmer contingent became the vast majority of the high level players overnight.  When inflation(always present in fake game economies) killed some of their income, they became contract mercenaries, a major token in the political struggles ingame.

It's not really a sweatshop.  South Korean or Hong Kong pit bosses market and sell the work of numerous Chinese people working out of internet cafes.  I've met people working 3 ppl to an 8 hour shift and 2 ppl to 12 hour shifts, for around $5/day.  In games that are well-suited to scripting, they'll likely hire locally and equip them with the gear, botting programs, etc, but for most games, it's a completely virtual relationship that's performance based (I'll order 100k adena from you a day for $7).  The pit bosses handle the web orders, the delivery, the ads (of which gaming sites that use google ads are frustrated at), and the  pay.  I knew one pit boss that was pulling in $20k/month, I knew farmers who had to camp that spawn in order to feed their family, I knew teen farmers that basically lived in internet cafes, living comfortably, playing socially as well as professionally, and not taking significant income out (one aspect of sweatshop / company town work).

But physically, most of the workers were never under any more compulsion than you can be sitting in an internet cafe, working on a cash-up-front basis for someone in another country to export to still another country.

Watch the video and see the future.

The guy that represents WindArt the people that made Entorpia Universe, are making a virtual world that can be related to the real one with money.   Seems they can buy in game things with real world funds, and then grow the money and push it back out into the real world.   I'll have to look it up later, but seems to me the "World Tax Police" are going to be hunting some heads soon.  The kid made 36k  and spent 12k to send his siblings off to school.  The IRS will be thinking about how they can get ahold of the taxes off that money I am sure.

I have played several Online Games that if you had Characters that you wanted to sell for real world doallars you could.  Though the one I play the most now,  Runescape, Has put it into their rules that you CAN NOT sell items or characters for real world cash, if you are caught they can wipe your account.  But I do know of people that trade in game gold for out of game cash, its a bit out of the way, and not on e.bay because of the data miners getting ahold of the information and Jagex the owner of Runescape deleting you.  

 Seems that WindArt is fostering real world cash for in game items and economies.  They have taken the gaming world one step further.  They hope to get bigger and bigger.  

In the Peak Oil future, I could see people using this as a method of not having to leave their homes.  Virtual world commerse on a real world scale.